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1. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
I started this thread to discuss not my implementation of weapon changes, but any and all ideas. I, and others, may have forgotten that. @ Doddy I can see the points you make, and I do agree with them. Simply differentiating via DPS/Alpha isn't e...
- by Zephyr Amilupar - at 2013.05.31 20:23:00
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2. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Laura Dexx wrote: I use gatlings on retributions and crusaders, stay away from them. D180's are used on anti frig vagabonds and flabbers, and electrons are for active tank astartes / plated thoraxes. Just because you don't see an immediate use ...
- by Zephyr Amilupar - at 2013.05.30 01:10:00
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3. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: I keep thinking that the smaller cruiser sized weapons should be tailored specifically for anti-frigate duty. For example the Dual 150's should be better then the regular 150's. It would allow cruisers to fit more tank, do le...
- by Zephyr Amilupar - at 2013.05.29 22:09:00
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4. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
One thing of definite note that has been mentioned by another poster is the idea that weapon bonuses on all ships should apply to their weapon size, and lower. Cruisers should give bonus to both medium and small guns. Battleships should bonus lar...
- by Zephyr Amilupar - at 2013.05.29 21:19:00
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5. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
I concede to the points that have been made that turrets aren't in as dire of a situation as I've made them sound. That does not change that fact that many of the are effectively unused, and economically worthless, with, perhaps, the exception of...
- by Zephyr Amilupar - at 2013.05.28 19:39:00
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6. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Zephyr Amilupar wrote: should be re-purposed to, respectively, DPS, middle-ground, alpha. Dear god, no. That's not even tiericide. Alpha guns will only be used for quick ganks, middle-ground would be effectively useless in...
- by Zephyr Amilupar - at 2013.05.27 19:51:00
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7. CCP, I challenge you... - in Player Features and Ideas Discussion [original thread]
Have you been on the test server? They've made some improvements to the way ships explode. There is a great new effective when you get podded too.. you should try it. They're making leaps and bounds, improving the cinematic like experience an...
- by Zephyr Amilupar - at 2013.05.27 19:12:00
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8. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Felsusguy wrote: Additionally, all the turret subclasses should use the same amount of powergrid, CPU and capacitor. Let's use medium autocannon as our example here, because it's all I can be bothered to remembe...
- by Zephyr Amilupar - at 2013.05.27 19:06:00
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9. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
I'm not arguing that smaller weapons are totally unused, or do not have a role. I'm arguing that from a usage perspective, they are significantly underused as compared with mid and top tier weapons. Many people may use Electron blasters, successfu...
- by Zephyr Amilupar - at 2013.05.27 18:45:00
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10. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Post got forum pwned.... will rewrite later.
- by Zephyr Amilupar - at 2013.05.27 18:34:00
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11. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Thinking about it some more.... Long range and short range turrets could be further subdivided, and de-tiered, by differentiating weapons within those groups into weapons for pure DPS output, and alpha. For instance.... Electron blasters get th...
- by Zephyr Amilupar - at 2013.05.27 16:06:00
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12. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Precisely! Only the biggest guns you can fit are ever used, and if you can't fit them or the second best, you rework your ship fit. I'd love to see some way to maybe adjust the DPS/powergrid ratio for the weapons you are using, and change the ac...
- by Zephyr Amilupar - at 2013.05.27 15:13:00
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13. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
CCP's introduction of tiericide into the re-balancing process of many, hopefully all, ships has become a game changer and has resulted in increased usage of previously unflown ships. Will it stop there? Why should it? I think tiericide should no...
- by Zephyr Amilupar - at 2013.05.27 04:06:00
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14. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
I have never used certs for anything useful, and find them generally difficult to navigate, unclear as to what skills and capabilities they represent, and totally convinced they are information overload. What would be an exceptional change to cer...
- by Zephyr Amilupar - at 2013.05.03 23:08:00
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15. Looking for Python Developer willing to take on a small Google App Engine applic... - in EVE Technology Lab [original thread]
Looking to outsource some development. Python programmer, preferably with knowledge of Google App Engine, needed to code a small App Engine application working with the EVE API. Pay in ISK, fees negotiable. Please contact me via EVE-Mail if i...
- by Zephyr Amilupar - at 2013.01.22 22:05:00
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